|Pokemon Reborn: Recent News -
please set this field on fire - |
|On 04/25/2016 by Amethyst
Throughout development I've alluded repeatedly to the frustrations of a certain field effect that was hell to make simply for the fact that it was 5x as much work as every other field. This is its story.
Based off of wisteria hanging gardens, the Flower Garden Field is the most complex Field Effect in the game. Throughout the course of a single battle, it grows and changes based on the action. For those who can use its power, tending the garden is necessary. For their opponents, unless they're able to pull the weeds, facing the fully fledged flowers' force will feel far and away like an exercise in futility.
so i mean,
please just burn this field down.
just, do it.
you'll be doing me a favor. you'll be doing yourself a favor. you'll be doing literally everyone a favor.
except whoever you're battling against i guess.
but they probably deserve it anyway.
The Flower Garden Field has 5 stages it can progress through, each one with increasingly potent effects. Because of this, communicating the exact effects of each stage is a rather muddy process. While handled well by the new field effect app in-game, I've done my best to organize it below. Do bear with the clutter.
"Seeds line the field."
- Starts at Stage 1 and increases to a maximum of Stage 5.
- These moves grow the field one stage on use:
- Rototiller, Flower Shield, Rain Dance, Sunny Day, Growth
- These abilities grow the field one stage on activation:
- Flower Gift, Flower Veil, Drought, Drizzle,
- These moves cut the field by one stage on use:
- Activates Flower Gift and Swarm
- Rototiller additionally boosts user's Attack and Special Attack
- The stat-changing effect of these moves is amplified:
- Growth's effect increases x2
- Nature Power becomes Growth
- Camouflage changes the user's type to Grass
- Secret Power may lower Evasion
- All Stage 1 effects in addition to and overridden by...
- Cut hits Grass types for super effective damage
- These moves increase in base power x1.5
- Always activates Harvest and Leaf Guard
- Flower Shield additionally boosts Sp. Def and the user's defenses
- The base accuracy of these moves becomes 100:
- Sleep Power, Stun Spore, Poison Powder
- Grass type attacks increase in base power x1.2
- Bug type attacks increase in base power x1.5
- Overgrow activates at 66% HP
- Ingrain's effect increases x2
- All Stage 2 and lower effects in addition to and overridden by...
- Flower Veil passively reduces damage x0.5 to its user and allied Grass types
- Growth's effect increases x3
- In the absence of Rain or Water Sport, these moves will transform this field into a Burning Field:
- Heat Wave, Flame Burst, Lava Plume, Eruption, Searing Shot, Fire Pledge
- Sweet Scent additionally lowers defenses
- Fire attacks increase in base power x1.5
- Flower Shield's effect is doubled
- Grass type attacks increase in base power x1.5
- Grass type Pokemon take damage reduced by x0.75
- Swarm increases Bug attacks' power by x2
- Overgrow activates at any HP amount
- These moves' base power increases x1.2:
- Petal Dance Petal Blizzard
- Infestation deals 1/6 Max HP Damage per turn (from 1/8)
- Secret Power additionally lowers both defenses
- All Stage 3 and lower effects in addition to and overridden by...
- Chlorophyll is activated
- Grass type attacks increase in base power x2
- Grass type Pokemon take damage reduced by x0.67
- Bug type attacks increase in base power x2
- Overgrow increases Grass attacks' power by x2
- Sweet Scent's effect increases x2
- Ingrain's effect increases x4
- These moves' base power increases x1.5:
- Petal Dance, Petal Blizzard
- Infestation deals 1/4 Max HP Damage per turn (from 1/8)
- All Stage 4 and lower effects in addition to and overridden by...
- The following moves target both opposing Pokemon in double battles:
- Petal Dance, Petal Blizzard, All Powder Moves
- Grass type attacks increase in base power x3
- Grass type Pokemon take damage reduced by x0.5
- Swarm increases Bug attacks' power by x3
- Overgrow increases Grass attacks' power by x3
- Sweet Scent's effect increases x3
- Infestation deals 1/3 Max HP Damage per turn (from 1/8)
- Nature Power becomes Petal Blizzard
- Secret Power's effect increases x2
A doozy, right? But if that looks like a lot, remember that most of those effects are just similar forms of each other scaling upwards with each stage.
Though inching ever closer to completion, E16 is still some time away. Make no mistake though, despite the massive downtime, the project still has a pulse. As does the episode. Good luck with that, by the way.
Until then, may the fresh scent of flowers protect you always.
If you wish to slay a dragon... - |
|On 01/30/2016 by Amethyst
...then you must enter the Dragon's Den.
The theme of the lava-ridden draconic chambers has been something seen in canon Pokemon games several times already, but never has it had any pull on the flow of battle before. Highlighting and firelighting the danger of fighting a beast on its home turf and in the heat of battle, the Dragon's Den Field Effect skyrockets the offensive capabilities of its premier type, while covering their historic weakness in its ambient presence.
"If you wish to slay a dragon..."
- Dragon type attacks increase in base power x2
- Fire type attacks increase in base power x1.5
- Water and Ice type attacks decrease in base power x0.5
- Activates Marvel Scale
- Multiscale additionally annulls user's Dragon type's weaknesses at all times
- These moves increase in base power x2 and apply additional Fire type damage:
- These moves increase in base power x2:
- These moves increase in base power x1.5:
- Lava Plume
- Magma Storm
- Mega Kick
- Magma Storm deals 1/6 Max HP damage per turn (from 1/8)
- Pokemon with the following abilities have their defenses boosted on switch-in:
- Magma Armor additionally protects from Fire Attacks
- The stat-changing effect of these moves is amplified:
- These moves transform this field into a Cave after two uses:
- These moves transform this field into a Cave Field:
- Nature Power becomes Dragon Pulse
- Camouflage changes the user's type to Dragon
- Secret Power may burn
In the end, it's a simple question: can you take the heat?
By the way, most people can probably assume where this Field is likely to show up, but interestingly enough, it'll actually be used in two upcoming gyms. Now, why would that be?
With prior updates just about done, it's finally time for me to get on with the new content development. Here's hoping I get to the next field soon. Until then, stay cool-- you'll need to.
Fielding Some Questions - |
|On 01/10/2016 by Amethyst
Or one question, really. I asked it in the Amplifield Rock topic...
After all, come E16, one line of Pokemon will be able to use it to reverse a type match-up completely. Can you guess which?
And the answer-- several people guessed it-- is the Malamar line! Congratulations, here's your prize: It's the first field announcement for E16!
I had all but confirmed the Inverse Field previously after a discussion on the server/forum, but here we are. It is the simplest field in the game, but the simplicity packs a fair amount of depth.
On top of that, likely few people anticipated the Inverse Field to be one of the handful of fields that can be generated with a certain move, but here we are. I'm looking forward to seeing if, where and how players use this field in game!
Here are the relatively few details for this field:
- "!trats elttaB"
- The type chart is inverted
- Created for 3 turns by Topsy Turvy unless the user is holding an Everstone
- Nature Power becomes Trick Room
- Camouflage changes the user's type to Normal
- Secret Power may inflict confusion
To clarify a few things in advance, Noel will not be getting this field for his gym battle (post-game might be fun...), nor will it be used in the main story. It's strictly for post-game+player use+the sake of having inverse battles.
Sidequests might be fair game though... In fact since Fields can affect the overworld in certain places now, I have a pretty fun idea for a puzzle that depends on switching in and out of Inverse Field. ^~^
Until next time!
"It's been over a month, how 'bout that new hold item?" - |
|On 12/19/2015 by Amethyst
How about it, then?
yeah yeah i'm slow
Though I've already dropped more than enough hints about it by now, I'll formally introduce the Amplifield Rock!
The Amplifield Rock joins its companions such as Damp Rock et al. as a somewhat rarer variant in the line of prolonging stones. But it would not be rare if it did not have some value.
Originally contrived as an item to enable Field Effect-based teams to play on their home turf a little longer, the Amplifield Rock extends the effect of all generated Field Effects by several turns, so you can get a little more Rainbow, Mist, or what have you in your life. Note that this applies specifically to generated field effects, as in when you create an effect, and not when you're temporarily transforming an existing effect such as Dark Crystal Cavern to Crystal Cavern.
But wait, there's more!
Not to be overlooked by those uninterested in running Field-specific teams, the Amplifield Rock has a couple other neat uses. You'll note that the description does not specify Field Effects, but rather area-altering moves. That does include Field Effects, but also things such as Gravity and-- dare I say it? Trick Room.
Maybe being slow won't be so bad after all...
Used correctly, this new item makes options that once might have been written off as gimmicks into something practical. It may be for themed teams or just those looking to exploit an opponent's strengths as much as their weaknesses... After all, come E16, one line of Pokemon will be able to use it to reverse a type match-up completely. Can you guess which?
Tales of Aegis Past - |
|On 11/11/2015 by Amethyst
"History has a habit of letting little girls wander past the forest's edge, only to be swallowed up by any number of enchantments beyond.
She awakens in a tower,
A dragon guards her, its fangs bared to the world, brimstone breath faithfully reserved for whatever metal-clad ignoramus thinks himself so mighty that even fire may not char his miserable flesh.
But, there is one who can slay the beast..."
Another new wallpaper is up! The image may be familiar, but fans of the leader with a temper matched in sharpness only by her blade won't want to miss out here. As always, all common resolutions for PC and mobile are included!
Titania's wallpaper/banner art come courtesy of Diana (same cool gal who did Cain's).
Next up, details on a new hold item debuting in E16.
Pokemon Reborn does not claim ownership of Pokemon or any associated content. All original characters, artwork and other media remain the property of their respective authors.