Some of you might remember when Nations had its first rocky start, I mentioned I would be taking over that project. Obviously that didn't happen, but why let the ideas I had for it go to waste? Since Nations has been running well enough for a while, it's time to introduce my... slightly more cut-throat... spin-off: the Pokemon: Zero Alliance game.
As before, each player will join a group, this time known as an Alliance. Each Alliance will own certain types, and players will be restricted to using only the types within their own alliance. But...
The goal of Pokemon: Zero Alliance is to eliminate all other alliances by taking control of their types.
Many of you might be familiar with the concept of the 'zero-sum game' but for those of you who aren't, the idea is that it's a game in which however much you win, you also cause others to lose in the same amount. Victory for your Alliance implies the defeat of another. If you want to win, you'd better be prepared to crush your opponents underfoot.
This is done by acquiring game pieces called Zero Cores. Zero Cores will be purchasable from the Site Shop in limited quantities, but once they're all in circulation, you'll have to forcibly take them from your opponents.
Each PZA battle should have a wager on it. I encourage players to declare these wagers at the start of each battle. Typically this wager will probably be a Zero Core for a Zero Core; the loser surrenders theirs. I wonder if somebody could be convinced to accept other bets too?
A set amount of time after all Cores are in circulation, we'll have a full count of the total number of cores under each Alliance. At that time, the types will be reset and an auction will be held using Cores as the currency. In other words, the more Cores your nation collects, the more leverage you have to gain types.
And if, for some reason, your Alliance doesn't have enough Cores to secure any types... then that Alliance is out. Game over.
There are two additional key points:
The first is that when someone makes a PZA challenge, the person who is being challenged has the right to set the rules of the match. That means clauses, tiers, battle format, etc. If someone who you don't think you can beat challenges you, try to get creative! Or pick CC and just get lucky?
The other point is that unlike Nations, all players are allowed to freely leave and join any Alliance. You can pick your team! Isn't that wonderful? But-- uh oh... what if someone betrays your Alliance and carries your hard-earned Cores off to an enemy? That would be simply tragic... I wonder, who can you really trust?
I'll be posting some more detailed rules shortly, but in the mean time feel free to ask any questions you have about the event here.
Check out the Zero Alliance subforum for more details: http://www.pokemonreborn.com/forum/index.php?showforum=49
~ B. Guardian