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Pokemon Reborn: Recent News -
Reborn XV: Never After -
On 06/09/2015 by Amethyst

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Six months and several releases later, we're finally here with E15, now patched up and ready for the general
 
This has been out for around a week now to the forum, which has given us just enough time to clean it up and ensure that the release is fairly stable. Forum members, do remember that a spoiler-lock is in effect until July. So please tag your spoilers, keep them in appropriate places, and be careful with your topic titles!
 
First, there are some things to be aware of, particularly if you did not play the 14.5 release:

  • Please avoid saving outdoors in the following areas before updating:
  • Reborn City
  • Chrysolia Forest
  • Spinel Town
  • Route 2
  • Consider visiting a Pokemon Center in the new update -before- using Teleport/Dig etc.
  • As a final note, the item PC was removed due to its relative uselessness, so please recover any stored items there before updating.
The download page will be linked below this change-list. Enjoy!
 

#==============================================================================#
Notable Changes:
#==============================================================================#
NOTE: Pre-Agate dive areas will not be accessible until the canon return to those locations
  • * All shiny sprites have been recolored!
  • * The AI has been tuned up, yet again. 
  • * The following abilities have been improved in some way:
Stance Change Simple Pixilate Refrigerate
Aeirlate Tinted Lens Poison Heal Defiant
Contrary Competitive Unnnerve Protean
Harvest Sniper Huge Power Pure Power
  • * The following items have been improved in some way:
Kee Berry Maranga Berry Wing Items Cotton Candy
Pokesnax Binding Band Stat Berries Type Gems
Enigma Berry Jaboca Berry Rowap Berry Healing items
  • * The following moves have been improved in some way:
Fury Cutter U-Turn Volt Switch Sticky Web
Oblivion Wing Toxic Flying Press Gravity
Water Sport Mud Sport Magic Room Wonder Room
Explosion Selfdestruct Torment Noble Roar
  • * The two salons' happiness gains have been corrected
  • * A back-up save feature has been implemented. Past save files will be automatically stored and categorized for players to rename/replace at will, and should be automatically loaded to the most recent functional save upon discovering a corrupt file.
  • * The Bag may now be automatically alphabetized by pressing the A key. 
  • * The 'Gym Guy,' who was a tool and skipped out on half the gyms, has been sacked. A more reliable system has been implemented in his place. 
  • * The level curve from Noel to Charlotte has been adjusted, sinking slightly.
  • * A Pledge tutor has been added to the Lapis Ward. 
  • * The separate mid-story Obsidia Park map has been removed.
  • * The daily timers on the Grand Hall trainers have been removed. They can now be battled repeatedly.
  • * The Item PC has been disabled. It was pointless anyway. Items previously deposited can be removed in previous episodes.
  • * The Move Pokemon command has been switched to the top place of the PC.
  • * Items stolen from partner trainers may no longer be kept.
  • * The amount of lightning in Stormy weather has been halved.
  • * The windy weather animation has been reworked to reduce lag.
  • * Windy days will now cause battles to begin with the Strong Winds weather
  • * The Ribbon section of the Summary screen has been removed and replaced with the EV/IV display
  • * The Pickup Table has been altered again. See http://www.pokemonreborn.com/game/pickup.html
  • * Some event Pokemon will now generate with one of several egg moves
  • * Rock Smash has been converted to a TMX (HM). The Secret Power TM has been added. 
  • * Radomus and Florinia have received team changes. 
  • * Shade has received team changes and now gives TM Shadow Claw. Shadow Claw will be available to players who have already beaten Shade in place of Shadow Ball in the future.
  • * Serra has received a new Field Effect, arena, and team.
  • * Potions, etc, will no longer use a turn when selected to use on a full HP Pokemon
  • * The Low Battery message has been disabled
  • * Hold items have been updated to ORAS availability

  • * The Pokemon Psychologist no longer has a time restriction.
#---------------------------- E14.5 Changes ---------------------------#
  • * The following abilities have been scripted, fixed or technically improved in some way:
Cheek Pouch Aroma Veil Telepathy Pressure
Analytic Infiltrator Parental Bond Symbiosis
Moxie Pickpocket Magician Gooey
Primordial Sea Desolate Land Delta Stream Teravolt
Turboblaze Illusion Flower Veil Aftermath
(All abilities are now implemented)
  • * The following moves have been scripted, fixed or technically improved in some way:
Dragon Ascent Origin Pulse Precipice Blades Copycat
Protect Detect King's Shield Spiky Shield
Endure Wide Guard Quick Guard Final Gambit
Fusion Flare Fusion Bolt Diamond Storm Steam Eruption
Flame Burst Magnetic Flux Fairy Lock Ally Switch
Last Resort Hyperspace Hole Payback Wonder Room
Fell Stinger Crafty Shield Quash After You
Me First Flower Shield Retaliate Rototiller
Thousand Waves Powder Electrify Ion Deluge
Sky Drop Mat Block Thousand Arrows Electroweb
(All moves are now implemented)
  • * The following items have been scripted, fixed or technically improved in some way:
Eject Button Red Card Rocky Helmet Air Balloon
Red Orb Blue Orb Prison Bottle Assault Vest
ORAS Mega Stones
(All items are now implemented)
  • * The following areas have been touched up to reduce lag, at least a little:
Byxbysion Wasteland Chrysolia Forest Peridot Ward
Beryl Ward Spinel Town Jasper Ward
Opal Ward Central Obsidia North Obsidia
South Obsidia Route 2
This has the effect of resetting some trainer and other events in the areas.
  • * The timing of sending out Pokemon has been updated to properly happen at the end of a round, instead of before end-of-round-effects or mid-attack in double battles.
  • * ORAS Megas have been implemented (note: This does not mean already available)
  • * Diancie, Hoopa and Volcanion have been implemented
  • * Heavy Rain, Harsh Sun and Strong Winds have been added
  • * Ally Switch's effect has been altered to switch the user with a Pokemon in the party on -1 priority
  • * The 7th Street and Agate Circus move tutors have been updated to ORAS Moves. A new tutor has been added to each place.
  • * All HMs have been converted to TM-variants and can now be forgotten at will
  • * Quick Jump Tauros have been added to the ends of Route 1, appearing after a certain part of the story
  • * IV Breeding issues should be resolved
  • * Ability Capsules should be more reliable
#---------------------------- Base Essentials changes (v15.0)  ---------------------------#
  • * The following abilities have been fixed or technically improved in some way:
  • Abilities activating on damage
  • * The following moves have been fixed or technically improved in some way:
  • Sweet Scent Helping Hand Assist Fling
  • Grudge Destiny Bond
  • * The following items have been fixed or technically improved in some way:
  • Honey Repels Quick Claw Shell Bell
  • Life Orb
  • * Pokémon can now relearn a move it knew when the player obtained/hatched it.
  • * Chance of a wild encounter when using Rock Smash is now 25%.
  • * Fishing was made easier.
  • * AI improvements/tweaks
  • * Weather now tints to time of day
  • * The enemy party balls in battle against two opposing trainers now have 3 balls for each trainer, rather than all 6 for the first trainer.
  • * Pokémon holding Exp Shares now gain Exp even if there are no non-fainted Pokémon who would gain Exp normally from the opponent (e.g. because of Selfdestruct).
#---------------------------- Field Effect changes  ---------------------------#
(See "Field Effect Manual.txt" for full listing)
  • * Field Transformations now occur at the end of an attack, rather than during damage calculation.
  • * Non-environmental Field Effects (such as the Gym Leader's forced Corrosive Mist battle) now default to the regular environment (normal Corrosive) when destroyed.
  • * Redundant Field Effect messages, such as in multi-hit attacks, have been reduced.
* The following Field Effects have been added:
  • * Crystal Cavern
  • * Murkwater Surface
  • * Mountain
  • * Snowy Mountain
  • * Holy Field
  • * Mirror Arena
* Electric Terrain
  • * Thousand Arrows now gains Electric type damage.
  • * Selfdestruct and Explosion now increase in power x1.5 (up from x1.3)
  • * Surf, Muddy Water, Hurricane, Smack Down and Thousand Arrows now increase in power x1.5
* Misty Terrain
  • * Now transformed into the Corrosive Mist Field by Poison Gas.
  • * Secret Power now reduces SpAtk (changed from reducing Accuracy)
  • * The accuracy of Lovely Kiss is no longer boosted.
  • * Steam Eruption increases in power x1.5
  • * Now removed by Twister
* Pitch Black Field
  • * Has been renamed to Dark Crystal Cavern
  • * Temporarily transformed by sunny weather into Crystal Cavern
  • * Now transformed into a Cave by Earthquake and Bulldoze.
* Big Top Arena
  • * Fly and Bounce no longer gain negative priority on landing.
  • * Earthquake and Magnitude are now boosted by the High Striker.
* Burning Field
  • * Thousand Arrows now gains Fire type damage and increases in power x1.5
  • * Smog and Clear Smog now increase in power x2 (up from x1.5)
* Swamp Field
  • * Thousand Arrows increases in power x1.5
* Corrosive Field
  • * Thousand Arrows now gains Poison type damage and increases in power x1.5
  • * Pokemon with Wonder Guard are now immune to the entry-hazard and sleep damage. 
  • * Now transformed into Grassy Terrain by Seed Flare
* Corrosive Mist Field
  • * Now removed by Twister
* Desert Field
  • * Thousand Waves increases in power x1.5
* Icy Field
  • * Steam Eruption suffers x0.5 decrease in power.
  • * Rock Type attacks now become pure-Ice-type, rather than Rock/Ice
* Rocky Field
  • * Nature Power becomes Rock Smash
  • * Earthquake, Magnitude, Rock Climb and Strength increase in power x1.5
* Super-heated Field
  • * Steam is now created by Water-sport.
  • * Steam now generates at the end of an attack, and only once per turn.
  • * Fire Attacks now increase x1.1 (down from x1.2)
  • * Water attacks now suffer a x0.9 decrease of power (up from x0.8)
  • * Scald and Steam Eruption now increase in power x1.667, still totalling x1.5
* Factory Field
  • * Now transformed into the Short-circuit Field by Ion Deluge and Fissure.
  • * Discharge transforms into Short-circuit Field within the turn, potentially multiple times per attack.
* Short-circuit Field
  • * Now transformed into the Factory Field by Ion Deluge.
  • * Discharge transforms into Factory Field within the turn, potentially multiple times per attack.
* Wasteland
  • * Nature Power now becomes Gunk Shot
* Ashen Beach
  • * Ash now rises at the end of an attack, and only once per turn.
  • * Thousand Waves and Sand Tomb increase in power x1.5
  • * Strength now gains Fighting/Psychic type damage and is boosted x1.5
  • * Pokemon trapped in Sand Tomb suffer an accuracy drop each turn.
* Water Surface
  • * Now transformed into Murkwater Surface by Sludge Wave
* Underwater
  • * Now transformed into Murkwater Surface by Sludge Wave with a total x2 damage boost (from the usual x1.3 transformation boost)
* Cave
  • * Cave ceilings now require two uses of the move to collapse. 
  • * Cave collapses now happen at the end of the turn rather than before damage calculation. 
  • * Pokemon using Endure, or having Sturdy may survive the collapse with 1 HP from full health.
  • * Pokemon with Battle Armor and Shell armor take 50% damage from the collapse.
  • * Pokemon with Solid Rock take 33% damage from the collapse.
  • * Pokemon behind protect moves including Wide Guard, or having Bulletproof, Rock Head or Wonderguard are immune to the collapse damage.
  • * Now transformed into Crystal Cavern by Power Gem or Diamond Storm
  • * Only non-contact Flying-type moves are now reduced in power.


e15room.png
 
Game Downloads

(82 replies)
Minecraft REBORN -
On 06/06/2015 by Eternal Edge

mcbanner.png
 
I've been teasing it for over a month now and we're ready to launch!  Come and play on our brand new Vanilla Minecraft server!
 
All the information you'll need is right HERE.  Make sure you read the small introductions into the plugins we're using to help make your experience more safe and enjoyable!  There's even a cool map linked on the page to check out the world!
 
Hope to see you there soon!

(55 replies)
Mirror, Mirror, on the Field... -
On 05/18/2015 by Amethyst

Who shalt this fractured power wield?
 
At last, it's Serra's Field. Of course, this shouldn't been too much of a surprise given that I already showed everyone part of the arena in that other thread. But I'll leave you all to reflect on the implications of all of this. 
 
fe30.png
 
Click the image above, or this link to look into the details of Serra's new Mirror Arena
 
The Mirror Arena focuses on an constructed mechanic with stacking/consuming evasion and critical hits! Her signature TM, Frost Breath, plays right into this, along with some of her Ice types' other specialties. And yet, in a field like this, missing an attack could actually be somewhat helpful.
 
Personally, I'm very interested to see how you all play this one.
 
 
Additionally, the Obtainable Pokemon page has been updated for E15. Does this mean Beta? No... Not quite. But soon...

(71 replies)
Holy Fields, Batman! -
On 05/09/2015 by Amethyst

Of course now I may as well not say anything else, because it's right in the title. But click the image or link below to jump to its description!
 
fe29.png
 
The Holy Field blesses its righteous combatants with divine power, banishing the occult and blasphemous types, restoring purer elements to their proper grace, and augmenting the powers of our beloved legendaries. While players will have already encountered this field once or twice in their journey so far, those who have paid close attention can probably guess when they'll have a climactic encounter on it... eventually.
 
Nonetheless, have faith that E15 will soon be answered. And, once again, your direction will be tested-- can you be sure you walk the right path? 
Pray that you do.

(97 replies)
Making the new fields crystal clear! -
On 05/01/2015 by Amethyst

This is probably my homeland. Or something.
 
The next field effect to be revealed is the Crystal Cavern! Click that link or the picture below to see its details.
 
fe25.png
 
As players, you've all seen most of the places this is going to show up already. And yes! Rejoice! That means no more Arena Trap-Magnitude helplessly collapsing the cave field on you! 
(Although that was solved too since it now takes two EQs/whatevers to collapse the Cave field, and some stuff is resistant to it).
 
Speaking of changes to other fields, since you won't see the context here:
The field previously known as the Pitch Black field has been relabeled to the aforementioned Dark Crystal Cavern, and can now be temporarily transformed into this Crystal Cavern while the weather is Sunny. ...Or you can just EQ/Bulldoze the crystals and make it a normal cave anyway. Similarly, Power Gem and Diamond Storm will now transform the Cave into this Crystal Cavern.
In other words, they're all potentially interchangeable. 
 
Two more fields for E15 remain...

(37 replies)
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